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      <title><![CDATA[Luminous & Exalted Wynaut Line]]></title>
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      <description><![CDATA[Luminous variants of Wynaut and Wobbuffet with bright mint skin.]]></description>
      <pubDate>Sat, 25 Apr 2026 00:00:00 GMT</pubDate>
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      <title><![CDATA[Luminous & Exalted Murkrow Line]]></title>
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      <description><![CDATA[Luminous variants of Murkrow and Honchkrow with bright cyan plumage.]]></description>
      <pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate>
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      <title><![CDATA[Luminous & Exalted Aipom Line]]></title>
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      <description><![CDATA[Luminous variants of Aipom and Ambipom based on Snow Monkeys.]]></description>
      <pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate>
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      <title><![CDATA[Cobblemon Model Viewer]]></title>
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      <description><![CDATA[Interactive 3D viewport that renders Cobblemon Bedrock models (.geo.json) with their textures and overlay layers. Pass a species and aspects — the resolver automatically selects the right model, base…]]></description>
      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <category>Three.js</category>
      <category>React Three Fiber</category>
      <category>Next.js</category>
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      <title><![CDATA[Hello, World]]></title>
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      <description><![CDATA[The first post — setting up this portfolio and what's coming next.]]></description>
      <pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate>
      <category>meta</category>
      <category>Next.js</category>
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      <title><![CDATA[Luminous & Exalted Bonsly Line]]></title>
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      <description><![CDATA[Luminous variants of Bonsly and Sudowoodo based on the Utah Juniper.]]></description>
      <pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate>
      <category>Luminous</category>
      <category>Exalted</category>
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      <title><![CDATA[Luminous & Exalted Natu Line]]></title>
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      <description><![CDATA[Luminous variants of Natu and Xatu with bright red and yellow plumage.]]></description>
      <pubDate>Thu, 16 Apr 2026 00:00:00 GMT</pubDate>
      <category>Luminous</category>
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      <title><![CDATA[Halloween Conkeldurr]]></title>
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      <description><![CDATA[A ghostly variant of Conkeldurr that haunts graveyards, dragging huge, cracked tombstones.]]></description>
      <pubDate>Sat, 15 Nov 2025 00:00:00 GMT</pubDate>
      <category>Halloween</category>
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      <title><![CDATA[Halloween Venusaur]]></title>
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      <description><![CDATA[A spooky variant of Venusaur with a huge Marigold on its back.]]></description>
      <pubDate>Mon, 27 Oct 2025 00:00:00 GMT</pubDate>
      <category>Halloween</category>
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      <title><![CDATA[Pinkan Weedle Line]]></title>
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      <description><![CDATA[Regional variants of Weedle, Kakuna, and Beedrill from Pinkan Island.]]></description>
      <pubDate>Tue, 16 Sep 2025 00:00:00 GMT</pubDate>
      <category>Pinkan</category>
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      <title><![CDATA[Pinkan Poliwag Line]]></title>
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      <description><![CDATA[Regional variants of Poliwag, Poliwhirl, Poliwrath, and Politoed from Pinkan Island.]]></description>
      <pubDate>Tue, 16 Sep 2025 00:00:00 GMT</pubDate>
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      <title><![CDATA[Pinkan Pidgey Line]]></title>
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      <description><![CDATA[Regional variants of Pidgey, Pidgeotto, and Pidgeot from Pinkan Island.]]></description>
      <pubDate>Tue, 16 Sep 2025 00:00:00 GMT</pubDate>
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      <title><![CDATA[Pinkan Caterpie Line]]></title>
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      <description><![CDATA[Regional variants of Caterpie, Metapod, and Butterfree from Pinkan Island.]]></description>
      <pubDate>Sat, 13 Sep 2025 00:00:00 GMT</pubDate>
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      <title><![CDATA[Painted Mankey Line]]></title>
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      <description><![CDATA[Messy variants of Mankey, Primeape, and Annihilape that painted themselved to look more threatening.]]></description>
      <pubDate>Mon, 28 Jul 2025 00:00:00 GMT</pubDate>
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      <title><![CDATA[Thunderbird Zapdos]]></title>
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      <description><![CDATA[A mythological variant of Zapdos inspired by the great Thunderbird of legend, with sweeping storm-dark plumage.]]></description>
      <pubDate>Sat, 12 Jul 2025 00:00:00 GMT</pubDate>
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      <title><![CDATA[Hylian Aegislash]]></title>
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      <description><![CDATA[A heroic variant of Aegislash from a faraway land.]]></description>
      <pubDate>Wed, 09 Jul 2025 00:00:00 GMT</pubDate>
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      <title><![CDATA[Crystal Lapras]]></title>
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      <description><![CDATA[A glacial variant of Lapras with glowing crystals emerging from it's back and head.]]></description>
      <pubDate>Mon, 07 Jul 2025 00:00:00 GMT</pubDate>
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      <title><![CDATA[Pride Ho-Oh]]></title>
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      <description><![CDATA[A radiant variant of Ho-Oh with a iridescent plumage and bright rainbow feathers.]]></description>
      <pubDate>Mon, 09 Jun 2025 00:00:00 GMT</pubDate>
      <category>Pride</category>
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      <title><![CDATA[Knight in Shining Armarouge]]></title>
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      <description><![CDATA[A valiant Armarouge clad in gleaming white armor.]]></description>
      <pubDate>Tue, 25 Feb 2025 00:00:00 GMT</pubDate>
      <category>Fairytale</category>
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      <title><![CDATA[Moon-Rabbit Diggersby]]></title>
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      <description><![CDATA[A cosmic variant of Diggersby with floating comet arms.]]></description>
      <pubDate>Mon, 24 Feb 2025 00:00:00 GMT</pubDate>
      <category>Space</category>
      <category>Emissive</category>
      <category>Custom Model</category>
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      <title><![CDATA[Atlantid Relicanth]]></title>
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      <description><![CDATA[An ancient deep-sea variant of Relicanth with arcane mechanical markings.]]></description>
      <pubDate>Sun, 23 Feb 2025 00:00:00 GMT</pubDate>
      <category>Deep Sea</category>
      <category>Emissive</category>
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      <title><![CDATA[Crypt Raider Level]]></title>
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      <description><![CDATA[This project follows up on the previous: Unreal Engine 5 - Rocky Forest Environment. While designing that level I was focusing on tooling for landscape and foliage design. In contrast, this project wa…]]></description>
      <pubDate>Mon, 16 May 2022 00:00:00 GMT</pubDate>
      <category>design</category>
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      <category>programming</category>
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      <title><![CDATA[Unreal Engine 5 - Rocky Forest Environment]]></title>
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      <description><![CDATA[The release of Unreal Engine 5 was momentous. With the dynamic LODs provided by Nanite and the automatic shadows/AO generated by Lumen, level design is easier than it's ever been. Inspired by these ne…]]></description>
      <pubDate>Tue, 26 Apr 2022 00:00:00 GMT</pubDate>
      <category>design</category>
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      <title><![CDATA[simpleterm]]></title>
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      <description><![CDATA[simpleterm is a bespoke fake terminal written in pure Rust.
It lets you create a window with specified size, font, and colors, then display text in that window and get input from the user.]]></description>
      <pubDate>Sat, 11 Jul 2020 00:00:00 GMT</pubDate>
      <category>design</category>
      <category>programming</category>
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      <title><![CDATA[intfic]]></title>
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      <description><![CDATA[intfic is a framework that allows you to write a branching story with minimal code. It was made using pure Rust and uses a custom Story File Markup specification.]]></description>
      <pubDate>Mon, 15 Jun 2020 00:00:00 GMT</pubDate>
      <category>design</category>
      <category>programming</category>
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      <title><![CDATA[Relative Evil]]></title>
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      <description><![CDATA["Relative Evil" was my submission to Shacknews Jam: Do it IV Shacknews. The theme of this jam was "Be Relatively Evil", and my goal for the game was to base it all around judging the relative "evil" o…]]></description>
      <pubDate>Sun, 20 Oct 2019 00:00:00 GMT</pubDate>
      <category>design</category>
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      <category>programming</category>
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      <title><![CDATA[Story Trigger]]></title>
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      <description><![CDATA["Story Trigger" was my submission to the Shacknews Jam: The Third, which had the theme "_____ with Guns". It's a short narrative experience framed like a D&amp;D scenario where the player character someho…]]></description>
      <pubDate>Sun, 05 May 2019 00:00:00 GMT</pubDate>
      <category>design</category>
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      <category>programming</category>
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      <title><![CDATA[Dizzy Dreadnoughts]]></title>
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      <description><![CDATA["Dizzy Dreadnoughts" was my submission to the 2 Button Jam. The core requirement of this jam was that the game must only accept two inputs. You can check out the game with the link below, or read on f…]]></description>
      <pubDate>Wed, 10 Apr 2019 00:00:00 GMT</pubDate>
      <category>design</category>
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      <category>programming</category>
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      <title><![CDATA[relation❤ships]]></title>
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      <description><![CDATA["relation❤ships" was my submission to the 2019 Winter ue4jam. The theme of the jam was "All's fair in love and war".]]></description>
      <pubDate>Wed, 20 Feb 2019 00:00:00 GMT</pubDate>
      <category>design</category>
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      <title><![CDATA[Lan War 35]]></title>
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      <description><![CDATA[Twice a year, the IU Gaming club holds a Lan War. STC (my department) sets up a lounge space nearby the main LAN hall. The "STC ARCADE" is aimed to be a nice short break from the intense PC gaming goi…]]></description>
      <pubDate>Tue, 30 Oct 2018 00:00:00 GMT</pubDate>
      <category>design</category>
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      <title><![CDATA[PowerShell - Setting Default Wallpaper]]></title>
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      <description><![CDATA[Setting the default wallpaper in Windows 10 using PowerShell — a few tricks for managing wallpapers across a fleet of machines.]]></description>
      <pubDate>Wed, 10 Oct 2018 00:00:00 GMT</pubDate>
      <category>powershell</category>
      <category>windows</category>
      <category>programming</category>
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      <title><![CDATA[Vectra City / Video Vortex]]></title>
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      <description><![CDATA[Vectra City is a class based deck-building game for two players. It's set in a neo-noir world where the shattered sun is perpetually setting on the horizon, constantly shifting colors.]]></description>
      <pubDate>Wed, 11 Apr 2018 00:00:00 GMT</pubDate>
      <category>design</category>
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      <title><![CDATA[Lan War 34]]></title>
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      <description><![CDATA[Twice a year, the IU Gaming club holds a Lan War. The past few times, my department has sponsored the event by providing technical assistance, 3D-printed trophies for the tournaments, and by being in…]]></description>
      <pubDate>Sun, 08 Apr 2018 00:00:00 GMT</pubDate>
      <category>design</category>
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      <title><![CDATA[P423 Compilers]]></title>
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      <description><![CDATA[My very last class at Indiana University was P423 - Compilers. It was a project course, with the goal of the semester being the construction of a Racket compiler that supported functions.]]></description>
      <pubDate>Fri, 15 Dec 2017 00:00:00 GMT</pubDate>
      <category>programming</category>
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      <title><![CDATA[Phi Kappa Chi]]></title>
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      <description><![CDATA[Phi Kappa Chi was a project I worked on as part of Hoosier Games. It was to be an RPG where you, the protagonist Scotty, are a new pledge for the fraternity PKC. Things go awry when your frat is banne…]]></description>
      <pubDate>Tue, 08 Mar 2016 00:00:00 GMT</pubDate>
      <category>gamedev</category>
      <category>programming</category>
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      <title><![CDATA[B355 Robotics]]></title>
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      <description><![CDATA[I took a basic course on robotics in 2015. We built simple machines with metal and plastic parts, including a microcontroller, gears, motors, servos, and a variety of sensors. We programmed the bots w…]]></description>
      <pubDate>Wed, 29 Apr 2015 00:00:00 GMT</pubDate>
      <category>programming</category>
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      <title><![CDATA[P317 Code Entropy]]></title>
      <link>https://ortspace.com/portfolio/projects/entropy</link>
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      <description><![CDATA[I took an Information Theory class back in 2013. Here's a synopsis of my final project.]]></description>
      <pubDate>Tue, 10 Dec 2013 00:00:00 GMT</pubDate>
      <category>programming</category>
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