Crypt Raider Level
This project follows up on the previous: Unreal Engine 5 - Rocky Forest Environment. While designing that level I was focusing on tooling for landscape and foliage design. In contrast, this project wa…
This project follows up on the previous: Unreal Engine 5 - Rocky Forest Environment. While designing that level I was focusing on tooling for landscape and foliage design. In contrast, this project wa…
The release of Unreal Engine 5 was momentous. With the dynamic LODs provided by Nanite and the automatic shadows/AO generated by Lumen, level design is easier than it's ever been. Inspired by these ne…
"Relative Evil" was my submission to Shacknews Jam: Do it IV Shacknews. The theme of this jam was "Be Relatively Evil", and my goal for the game was to base it all around judging the relative "evil" o…
"Story Trigger" was my submission to the Shacknews Jam: The Third, which had the theme "_____ with Guns". It's a short narrative experience framed like a D&D scenario where the player character someho…
"Dizzy Dreadnoughts" was my submission to the 2 Button Jam. The core requirement of this jam was that the game must only accept two inputs. You can check out the game with the link below, or read on f…
"relation❤ships" was my submission to the 2019 Winter ue4jam. The theme of the jam was "All's fair in love and war".
Vectra City is a class based deck-building game for two players. It's set in a neo-noir world where the shattered sun is perpetually setting on the horizon, constantly shifting colors.
Phi Kappa Chi was a project I worked on as part of Hoosier Games. It was to be an RPG where you, the protagonist Scotty, are a new pledge for the fraternity PKC. Things go awry when your frat is banne…